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Project: Jesterio Ver.0.0.22 Pre-Alpha

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Devlog

  • Mini-Update to v0.0.22
    June 14, 2020 by JesDev
    1
    #rpg, #hackandslash
    Update 0.0.22 is now live! New things added: Testing out placeholder combat-music and voiceline(s) Extending the Demo-Level Randomizing Enemy values, spawns, movement and other misc data Reworked some... Continue reading
  • Mini-Update to v0.0.21
    May 29, 2020 by JesDev#update, #rpg, #hackandslash, #action, #enemies, #fighting
    v0.0.21 is now live! New things: Beginning of a Demo level with Parkour Elements New enemies that try to attack and have actual animations (Asset from Paragon by Unreal Engine) They don't actually dea... Continue reading
  • Update to v0.0.2 - Early Magic System!
    May 15, 2020 by JesDev
    1
    #rpg, #magic, #systemized, #hackandslash, #parkour, #enemies
    A magic system now exists! Currently you can toggle between 4 different spells: Fireball, Flame Path, Fire Spike, Holy Explosion. Each spell has its own element (although there are currently 3 fire s... Continue reading
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